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Mode 1: Sentry Mode
In this mode, the sentry is independent and can attack any of the four teams. Once the sentry receives six hits, it will be defeated, and the game will declare "game over."
Mode 2: Team Mode
The sentry is set to one team and acts as an additional player. It will only attack players from the other three teams. However, be cautious—should another team manage to hit the sentry six times, it will switch sides.
Mode 3: Capture the Flag Mode
The sentry is set to one team and is hidden in that team's hideaway. The opposing team(s) must locate it and shoot it six times to capture it. The sentry will defend itself by attacking. If the opposing team successfully captures the flag, the sentry will announce, "flag has been captured!"
Sentry Mode emphasizes unpredictability and heightens the competitive spirit. The independent sentry introduces a strong offensive element, forcing teams to strategize differently.
Team Mode adds a dynamic element to teamwork. Players must adapt their tactics to protect their sentry while also defending against the opposing teams' sentries.
Capture the Flag Mode combines stealth and gunplay. The sentry's role as a defender introduces a new layer of complexity, requiring careful planning and quick thinking to capture the flag successfully.